Educational metaverse:Â
14 Reasons Why Virtual Worlds are still better
 [for education] than Social VR Worlds.
 A presentation and discussion.
Virtual worlds (able to run on a flat screen) have lower costs and more developmental experience than VR (using a stereo headpiece). It may be VR for games and virtual worlds for education. Â
Watch on YouTube14 Reasons Why Virtual Worlds are still better than Social VR WorldsPresentation made at Virtual Worlds Best Practices in Education2022Speaker: Amvans lapis
 A year ago, VCARA started the VR Exploder’s Club wherein educators meet up once a month to determine whether and/or which Social VR Worlds we should establish a presence thereon after exploring different platforms together. Whether we used VR headsets or desktop versions of these platforms, we looked at criteria such as learning curve, real-time communication, interaction capabilities, and more. I will describe specific issues that have been resolved in VWs that still need attention in VR.
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What the metaverse can provide
NetworkingRemote presence  InteractionÂ
Major issues
Subject contentLearning contentTarget learnersWorld boundariesLandField tripsCollaborationAssessing learning Availability of learning toolsAvatarsCostContentUsabilityAccessibility
Easy access meetings in the metaverse
Fridays 3 pm eastern (New York) At the Web Show, a video set in the metaverse Go there with this url: https://nonprofitvirtualworld.org/loc… A developer meeting is held there every other week: To find out which week, follow CybaLOUNGE on Twitter: https://twitter.com/cybaLOUNGE3DWebWorldz: Meetings alternate with the Web ShowWelcome Center.  https://3dwebworldz.com/I am usually available weekdays at 1 pm New York time In these 2 places:Welcome Center.  https://3dwebworldz.com/https://nonprofitvirtualworld.org/location.html?locationid=800000002&dl=true
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License
Original text in this blog is CC By: unless specified public domain.Use as you please with attribution: link to the original.All images without attribution in this blog are CC0: public domain.Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.Screenshots from ShareXThis blog is not affiliated with anything.  Ads are from Google